Sound Beasts

Sound Beasts was our entry for the 2015 Global Game Jam event, held in Oakland, California. The theme was “What do we do now?” Our optional diversifier was “Noise Generator”

We used Unity3d to develop a 2d psuedo-platformer, all based around playing different instruments and moving around modifiers that would interact with the sound.

This was more of a visual and audio toy rather than a game, but it was still a lot of fun to work on.

Link
Github, Global Game Jam Site

My Role
Programming, Design

Team
Stephen Mei - Design, Sound
Walt Destler - Programming
Nedrick Mclaren - Art

Tags
Unity3d, Game Jam, 2d, Platformer, Audio

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